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How each game's lore and narrative weave through these spaces is the difference. Though it's smaller in terms of acres, Dark Souls' world uses 3D space much more elaborately - all places are in an exact relation to one another, their deranged architecture unfolding and pulling back together like an accordion.
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It's a sprawl that's absolutely packed with things to find.ĭark Souls' narrative approach is ambient and minimalist - the tiniest details of its world fit together, rarely is anything made explicit, and understanding what's going on requires a considerable investment of time and brainpower. Skyrim is a much larger canvas, an opulent and detail-packed space of boggling scope where everything's upfront - conversations, thousands of pages of in-game books to read, and exhaustive quest descriptions. Dark Souls is about looking and learning Skyrim, looking and listening.īoth are fantasy RPGs, but the methods they use to engage players in their worlds are wildly different. Both have their tales to tell, a myth-hoard parcelled out through audio, text, environmental details and other characters. How do you tell a story? Once upon a time there were two games, games of similar leanings that turned out entirely different - Dark Souls and Skyrim. This article was originally published in December 2011.
SKYRIM SWEETFX DARK PC
On the eve of Dark Souls 2's PC release, here's Rich Stanton's take on the differing styles of storytelling at work in the original game and another great RPG of the year it came out, Skyrim.
SKYRIM SWEETFX DARK ARCHIVE
Every Sunday we dust off an article in our archive that you might have missed at the time or we think you'll enjoy again.
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